Arizona State University MoSART-FAME Research at ASU  
Armando A. Rodriguez  
ASU Professor 




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Getting Started: After Joining Our MoSART Team

To join our MoSART team, please contact me via email or come see me at my office. The first step will be to pick some system (e.g. semiconductor fabrication). After this, you will need to do the following:

  • Get the following from our MoSART team leaders (see below)
    • (i) CD ROMS with Microsoft Visual C++ software,
    • (ii) suggestions for good Microsoft Visual C++ 5.0 and Windows NT references,
    • (iii) existing C++ environments. Ask our team leaders about the recently acquired suite of Microsoft Development Tools. Microsoft has given us alot of useful stuff! Gain access from Kathy Brower (GWC606, Kathy.Brower@asu.edu, 965-8382) to my Electromechanical Systems Design Laboratory (GWC 483).
  • Learn how to (i) modify mathematical equations within the existing environments (code), (ii) recompile the code, and (iii) run the modified code. Team leaders can help with this. Learn how the simulation module within the existing code manipulates animation objects (e.g. 2D gifs, Microsoft Direct 3D objects).
  • Obtain a simple 2D animation model (e.g. gif) for your particular system. This might, for example, be a picture which you have downloaded off of the www. Students working on animation projects will eventually develop Microsoft Direct-3D animation models.
    • Here is a primer (pdf format) on writing your own direct-3D animation modules (author: Mr. Chen-I Lim, last update: 4/12/98).

You do not need a detailed mathematical model for your system at first. After you have accomplished the above tasks, I will provide you with detailed mathematical models for the system which you will focus on. You will then implement the mathematical models using MATLAB/SIMULINK or MATRIX-X. At that point, you will be in a position to interact significantly with me.

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